Antikutan

Created: 9 April 2021, 11:12:15 UTC
Last updated: 24 November 2023, 00:14:07 UTC


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Zone Details


Inspirational Images:

 
This is a part of Darsha that was tainted by the malevolent god Anti during the war against the akadri. He unleashed a horde of undead monsters called revenants upon the akadri during the war. When the war ended, he opted to not destroy the revenants and instead rounded them up and imprisoned them in Antikutan as a reminder to the akadri not to rise against the gods again. This region is desolate and is surrounded by a magical barrier that keeps the revenants in, but doesn't keep outsiders from unwittingly wandering in. Anyone who enters Antikutan is fair game to the revenants, who are immortal and are constantly ravenous. Hunters sometimes make quick (and dangerous) trips into Antikutan to procure revenant body parts for dark rituals. Revenants can regenerate body parts, basically making Antikutan a gold mine for those who manage to make it out alive. The barrier around Antikutan casts a dark purple light over the land inside of it.


Subzones


These subzones may be claimed by packs!
The Glass Fields
An old battle ground during the Machine War, this place has an interesting array of landmarks. Broken down robots lay half buried in the sand, serving as nothing more than lightning rods for Antikutan’s vicious storms. Fulgurite is common here, and the effects of a superheated battle during the war has left large pools of glass on the surface. Curiously, the glass has not been covered by the shifting sands and seems to resonate with a malicious aura. 
 
The Sundered Thrones
Here are the remains of a temple that used to welcome followers of several gods, all of them victims of the Akadri genocide on deities. Some of the structures here were torn down following the massacre while others have become worn by Antikutan’s harsh environment.
 
Bowels of Rot
It’s a good thing this rough, craggy landscape offers many places to hide, because it is the most revenant-rich area in all of Antikutan. Those who manage to navigate the labyrinth of rocks will find themselves looking several stories down into pit the size of several football fields, filled with milling masses of revenants. Something seems to have drawn them here and continues to bring more in day by day. May no one be present when they find a way out. 
 
The Twisted Weald
A nightmarish forest in the middle of the wasteland, something has caused the morban here to grow alarmingly large, with vines as thick as tree trunks. Whereas morban usually falls prey to revenants who will sap it for life force, the tables have turned here. Withering revenants can be found caught up and constricted by the monstrous tangle of morban, some impaled on thorns the size of sickles. If one can pick their way through the vines, perhaps this place will make a good shelter from the monsters outside.
 
Aterrin's Fall
The sandy landscape of Antikutan in this region is broken only by the monstrous husk of an enormous metal dragon. The insides of it have been hollowed out, leaving only an exoskeleton of shiny, silver armor plating. This is all that remains of the Aterrin after he was defeated in the Machine War. While it may seem blasphemous to some, the huge exoskeleton could make for great shelter. 
 

Domain Guardian: guro



  Guro is one of Anti's favorite henchmen and is thought to actually have been created from Anti's own flesh. Highly aggressive, Guro will kill anything and everything within the reach of his tentacles. When driven to anger, Guro's chest cavity will burst open to reveal more of the deadly tentacles.
 

Resources


250 adventures must be made in this zone before it can be raided. This number is reduced per ketucari in an adventure image, not per image.
Check the zone status page here!
Ketucari with the Thick Skin skill can find treasure chests here!
Ketucari cannot adventure here without the Thick Skin skill or a protective item.

Beginner Resources 

Battle Fauna
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Reaping Drops
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Shyl Yellow Sedge    Salt (increased chance)  Chunk of Meat  Medium Chunk of Meat (rare)  Small Claw  Brittle Horn  Leather Scrap   Heavy Bone
Prospecting Drops
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 Heldyrite (all colors)   Copper Ore    Glass    Gear    Shaft    Wire   Capacitor (rare)   Semiconductor (rare)   Stone Tablet Pieces 1-4    Ancient Medallion Pieces 1-3   Figure of Eirian Pieces 1-4

Medium Resources 

Battle Fauna
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Reaping Drops
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Kelem Asher    Onion   Egg  Medium Chunk of Meat  Large Chunk of Meat (rare)  Large Claw  Tough Horn Leather Scrap  Venom Extract
Prospecting Drops
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  Naliem (all colors)  Iron Ore Capacitor  Semiconductor  Energy core (rare) Bearing (rare) Clay Statue Pieces 1-6  Tattered Scroll Pieces 1-8 Figure of Verdani Pieces 1-6   Headdress of Okianis Pieces 1-6

Harsh Resources 

Battle Fauna
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Reaping Drops
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  Morban   Irakel   Salt (increased chance)   Onion (increased chance)  Medium Chunk of Meat  Large Chunk of Meat   Sharp Fang Hardened Scale Leather Scrap Vial of Blood
Prospecting Drops
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  Toresul (all colors) Mithril Ore Capacitor (increased chance) Semiconductor (increased chance) Energy core  Bearing Golden Chalice Pieces 1-8

 Timeworn Skull Pieces 1-10  Dylana Statuette Pieces 1-10

 

Quests


tentacle turmoil

Required Armor: 1200
This quest may only be completed by ketucari pursuing the Greheli attunement.
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Gaura says:
"I'm always one for showing off what us greheli users can do, but this... this is just plain irritating! Of course Guro wold show up and block our path through Antikutan's barrier just as we're about to leave! It's going to be up to us and distract those tentacles of his while the rest of our gathering party escapes with our loot. The noise he's making is bound to have the rest of Antikutan's monsters at our backs in no time, so we've got to hurry!"

Quest Rewards:
20 Gold
5 Morban, 5 Mithril Ore
Haste Skill (Optional)

Honor Path
• Depict your ketucari using their haste skill to distract Guro and stay out of reach of his tentacles while their companions escape.
 
Notoriety Path
• One of the gathering party members has managed to get themselves snatched up by Guro's tentacles. Your ketucari could rescue them, but that'd take a lot more effort than just taking the loot from their corpse and getting past the barrier. Depict your ketucari taking the loot and using their haste skill to make it to safety.
 

mind games

Required Armor: 1200
This quest may only be completed by ketucari pursuing the Talik attunement.
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Ravi says:
"Hey you, I see you're fit enough to stand your ground, so I'll give you a few tips on how to move around this place. I need someone to help me with some excursions for resources here. Is that a yes? Alright, what's most important is to remember that most creatures here do not behave like the mortal creatures. Brute force won't do you much good-- even if you rip all of their limbs off, they will still crawl restlessly for a taste of your blood and their horrible screeches will just attract more of them. You will discover that subtlety can determine who wins the fight, especially against a stronger rival! Now go get one of those alseers. Remember that using physical attacks wont be of any use, as they will see you coming at every turn with their multiple eyes around their body."

Quest Rewards:
20 Gold
5 Morban, 5 Mithril Ore
Confuse Skill (Optional)

Honor Path
• Depict you ketucari manipulating electromagnetic fields around the alseer, addling their brain and using their own force against them.
 
Notoriety Path
• Watching the alseer attack itself in confusion is not fun enough or your ketucari. Maybe they can take an eye or two as trophy, that creature's got too many anyway!
 

advanced target practice

Required Armor: 1200
This quest may only be completed by ketucari pursuing the Dasrah attunement.
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Rufio says:
"Dasrah users are the best bet against the monsters of Antikutan, as you'll soon come to find. Our abilities can quickly render the creatures immobile by taking out a leg or two... or three. And as for the guardian of this place, Guro, well... if you're looking to brush up your talents, there's your target practice. If you find Guro, which shouldn't be too hard, try directing your magic to sever some of his tentacles. I hear the pieces are worth quite a lot with the right buyer. Just try not to get snatched up in the process."

Quest Rewards:
20 Gold
5 Morban, 5 Mithril Ore
Deconstruct Skill (Optional)

Depict your ketucari engaging Guro in battle and using their deconstruct skill to render his tentacles useless.

 

race to the cure

Required Armor: 1200
This quest may only be completed by elder ketucari.
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Nila says:
"A sickness has been spreading through our pack's young. We suspect it was brought back by a group that recently returned from an expedition to Lucedar. We've seen nothing like it before. The good news is that one of our allies from Pack Lekos is here in Darsha, an apothecary named Ashoka. If we can get one of the afflicted cubs to him, he can study the symptoms and find a cure. The bad news... the quickest way to Ashoka's camp is through Antikutan. A swift volunteer will need to carry one of the cubs safely across Antikutan and to Ashoka's camp as soon as possible. Travel lightly, avoid the demons of Antikutan, and above all, keep that cub safe."

Quest Rewards:
20 Gold
Strong Herbal Brew
Guardian Skill (Optional)

Depict your ketucari either transporting the sick cub through Antikutan or delivering the cub to Ashoka 10 in his camp.

 

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