Design Guides

Created: 6 March 2021, 12:45:20 UTC
Last updated: 6 April 2024, 18:46:16 UTC

Design Guides: Ground Rules



Below, you will find all the guides you will need to design your ketucari. However, there are a few basic ground rules you should be aware of that will apply to every design.

 Do not try to abuse marking ranges to create a pseudo-version of colors/markings your ketucari does not have.

 The base coat should always be immediately recognizable, as should markings. The only exception is if the ketucari has piebald or melanistic pastel covering their markings.
 
Lineart should always be darker than what's under it. The only exception is if the Lineart Itself is being used to represent Filigree.

Admins reserve the right to clarify the design guides at any time, especially if there is a pending design that makes us aware of loopholes or badly worded guidelines.
 
As a warning when using colorful/any color genes, please avoid making eye-burner designs. They will be denied if more than two admins experience eye-strain or headaches as a result of highly contrasting colors.

Looking for a particular gene? Press CTRL+F and type it in the search bar!
Markings with pass rates of 45% or greater are common, between 20% and 40% inclusive uncommon, and 19% or less rare. More information here.
 

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Basics

Jaw Types, Eye Color, and Skin Color
Thin Fur (links to Jaw Types, Eye Color, and Skin Color)
Stylization

Feather Types and PSDs

 Feather Variations

Bald Feather Base | Ryno | Danuoc | Ketixi | Garoch |
Fantail Feather Base | Ryno | Danuoc | Ketixi | Garoch |
Frizzle Feather Base | Ryno | Danuoc | Ketixi | Garoch |
Harpy Feather Base | Ryno | Danuoc | Ketixi | Garoch |
Jacobin Feather Base | Ryno | Danuoc | Ketixi | Garoch |
Lucerne Feather Base | Ryno | Danuoc | Ketixi | Garoch |
Nicobar Feather Base | Ryno | Danuoc | Ketixi | Garoch |
Phoenix Feather Base | Ryno | Danuoc | Ketixi | Garoch |
Silkie Feather Base | Ryno | Danuoc | Ketixi | Garoch |
Smooth Feather Base | Ryno | Danuoc | Ketixi | Garoch |

Build Specific Rules

  • Danuoc scales and fins follow skin rules.
  • Danuoc spines follow horn rules.
  • Ketixi fins and spines follow skin rules. Mutations follow the mutation rules, check Chasmho.me for details
  • Garoch plates and thagomizers follow horn rules

Base Colors, Color Modifiers, and Mutations

Unmodified
Base Colors

Modifiers (Dun)
Carnelian Bases (nCr/CrCr) (20%)
Emerald Bases (nEm/EmEm) (20%)
Flaxen Bases (nFx/FxFx) (20%)
Ocean Bases (nOc/OcOc) (20%)
Plum Bases (nPm/PmPm) (20%)
Rose Bases (nRs/RsRs) (20%)
Smokey Bases (nSk/SkSk) (20%)
Modifiers (Glass)
Caramel Bases (nCml/CmlCml) (20%)
Colorpitch Bases (nCol/ColCol) (20%)
Ghost Bases (nGho/GhoGho) (20%)
Paradox Bases (nPx/PxPx) (20%)
Raven Bases (nRv/RvRv) (20%)
Satin Bases (nSat/SatSat) (20%)



Mutations
Albinism (nA/AA) (10%)
Axanthism (nAx/AxAx) (10%)
Chimera Bases (nCma/CmaCma) (7%)
Chromata (nCrm/CrmCrm) (7%)
Erythrism (nEr/ErEr) (10%)
Flow (nFlw/FlwFlw) (10%)
Inversion (nIv/IvIv) (10%)
Leucism (nLm/LmLm) (10%)
Lintosi/Tri-Lintosi Bases (nLs/LsLs +Tri) (Base gene 7%, Tri modifier 40% when Lintosi is present)
Lutino (nLt/LtLt) (10%)
Maltese (nMal/MalMal) (10%)
Sunwashed (nSwd/SwdSwd) (10%)


 

White Markings

Calacatta (nCl/ClCl) (15%)
Acid (LcLc) (Requires dominant lacing)
Hearth (nHt/HtHt) (50%)
Hood (nHd/HdHd) (60%)
Hued Points (nHp/HpHp) (45%)
Inferno/Blue Inferno (nIfr/IfrIfr +B) (Base gene 35%, Blue modifier 20% when Inferno is present)
Well (nWel/WelWel +Deep) (Base gene 15%, Deep modifier 30% when Well is present)
Wrought/Noisy Wrought (nWro/WroWro +Noi) (Base gene 40%, Noisy modifier 50% when Wrought is present)