Design Guides: Ground Rules
• Do not try to abuse marking ranges to create a pseudo-version of colors/markings your ketucari does not have.
• The base coat should always be immediately recognizable, as should markings. The only exception is if the ketucari has piebald or melanistic pastel covering their markings.
• Markings that can be darker than the base coat can increase in saturation by a reasonable amount for the base coat. Saturation levels will be evaluated on a case by case basis.
• Admins reserve the right to clarify the design guides at any time, especially if there is a pending design that makes us aware of loopholes or badly worded guidelines.
Markings with pass rates of 45% or greater are common, between 20% and 40% inclusive uncommon, and 19% or less rare. More information here.
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Basics
Thin Fur (links to Jaw Types, Eye Color, and Skin Color)
Stylization
Feather Types and IMPORT BASES
Standard Import Bases
Ryno Import Bases
Danouc Import Bases
Garoch Import Bases
Build Specific Rules
- Danuoc scales and fins follow skin rules.
- Danuoc spines follow horn rules.
- Garoch plates and thagomizers follow horn rules
Base Colors, Color Modifiers, and Mutations
Unmodified
Base Colors
Modifiers (Dun)
Carnelian Bases (nCr/CrCr) (20%)
Emerald Bases (nEm/EmEm) (20%)
Flaxen Bases (nFx/FxFx) (20%)
Ocean Bases (nOc/OcOc) (20%)
Plum Bases (nPm/PmPm) (20%)
Rose Bases (nRs/RsRs) (20%)
Smokey Bases (nSk/SkSk) (20%)
Modifiers (Glass)
Burnished Bases (nBrn/BrnBrn) (20%)
Caramel Bases (nCml/CmlCml) (20%)
Colorpitch Bases (nCol/ColCol) (20%)
Ghost Bases (nGho/GhoGho) (20%)
Paradox Bases (nPx/PxPx) (20%)
Raven Bases (nRv/RvRv) (20%)
Satin Bases (nSat/SatSat) (20%)
Weathered Bases (nWet/WetWet) (20%)
Mutations
Albinism (nA/AA) (10%)
Aposematic
Axanthism (nAx/AxAx) (10%)
Chimera Bases (nCma/CmaCma) (7%)
Chromata/ Metamorphic Chromata (nCrm/CrmCrm, +Mm) (Base Gene 7%, Metamorphic modifier 65% when Chromata or Flow is present)
Erythrism (nEr/ErEr) (10%)
Flow/Metamorphic Flow (nFlw/FlwFlw, +Mm) (Base Gene 10%, Metamorphic modifier 65% when Flow or Chromata is present)
Inversion (nIv/IvIv) (10%)
Leucism (nLm/LmLm) (10%)
Lintosi/Tri-Lintosi Bases (nLs/LsLs, +Tri) (Base gene 7%, Tri modifier 40% when Lintosi is present)
Luminous (nLum/LumLum) (10%)
Lutino (nLt/LtLt) (10%)
Maltese (nMal/MalMal) (10%)
Oxidized (nOx/OxOx) (10%)
Sunwashed (nSwd/SwdSwd) (10%)
White Markings
Calacatta (nCl/ClCl) (15%)Leopard (nLp/LpLp) (15%)
Lightning Piebald (nLi/LiLi) (15%)
Okapi (nOkp/OkpOkp) (35%)
Patchwork (+Pat)(20%, but requires a white marking)
Piebald (nPbl/PblPbl) (30%)
Punnett (nPun/PunPun) (15%)
Snow Blanket (nSn/SnSn) (15%)
Vitiligo (nVt/VtVt) (25%)
Genes
Bleaching (nBl/BlBl) (50%)
Blood Burst (nBb/BbBb) (50%)
Brindle (nBd/BdBd) (35%)
Bunny (nBun/BunBun) (55%)
Chaps (nChp/ChpChp) (60%)
Charring (nChr/ChrChr) (50%)
Cybernetic Geode (Geode + Chain)
Dapple (nDpl/DplDpl) (35%)
Dun (nDu/DuDu) (60%)
Dusky Points (nDsk/DskDsk) (60%)
Dusted (nDt/DtDt) (60%)
Ember (nEmr/Emr) (45%)
Eye Rings (nEy/EyEy) (35%)
Fading (nFd/FdFd) (50%)
Filigree (nFil/FilFil) (60%)
Fondue (nFoe/FoeFoe) (30%)
Frill (nFr/FrFr) (50%)
Hood (nHd/HdHd) (60%)
Hued Points (nHp/HpHp) (45%)
Inferno/Blue Inferno (nIfr/IfrIfr +B) (Base gene 35%, Blue modifier 20% when Inferno is present)
Koi (nKo/KoKo) (35%)
Lace (nLc) (50%)
Lampworked (nLwk/LwkLwk) (30%)
Marble (nMbl/MblMbl) (40%)
Melanistic Pastel (nLc+Me/LcLc+Me) (Me modifier 20% when lacing is present, requires dominant lacing)
Merle (nMr/MrMr) (25%)
Moonspots (nMs/MsMs) (30%)
Morpho (nMo/MoMo) (15%)
Mottling (nMtl/MtlMtl) (60%)
Mud (nMd/MdMd) (50%)
Oil (nO/OO) (35%)
Overcast (nOrc/OrcOrc) (40%)
Pale (nPl/PlPl) (30%)
Pangare (nPn/PnPn) (60%)
Partial (nPar/ParPar) (45%)
Plasma (nPla/PlaPla) (25%)
Plumage (nPg/PgPg) (55%)
Radiance (nRa/RaRa) (35%)
Rainstreaks (nRai/RaiRai) (40%)
Ray/Wave (nRy/RyRy +Wa) (Base gene 45%, Wave modifier 60% when Ray is present)
Ringneck (nRg/RgRg) (65%)
Roan (nRn/RnRn)(30%)
Rust (nRt/RtRt) (40%)
Sable (nSb/SbSb) (55%)
Scale Marks (nScm/ScmScm) (25%)
Segment/Unnatural Segment (nSg/SgSg +Us) (Base gene 45%, Unnatrual modifier 60% when Segment is present)
Shell (nSl/SlSl) (55%)
Shimmer (nSm/SmSm) (25%)
Silvering (nSv/SvSv) (60%)
Skink (nSkn/SknSkn) (35%)
Solaris (nSol/SolSol) (25%)
Somatic (nSo/SoSo) (25%)
Spaulder (nSpl/SplSpl) (60%)
Speckling (nSpc/SpcSpc) (60%)
Spotting (nSt/StSt) (45%)
Stamped (nSmp/SmpSmp) (50%)
Strand/Tail Rings (nSnd/SndSnd +Til) (Base gene 55%, Tail Rings modifier 70% when Strand is present)
Streak (nSrk/SrkSrk) (55%)
Striping (nSp/SpSp) (30%)
Tar Pit (nTpt/TptTpt) (50%)
Thermal (nThm/ThmThm) (30%)
Trailing (nTr/TrTr) (30%)
Vapor (nVp/VpVp)(15%)
Vent (nV/VV) (55%)
Void (nVo/VoVo) (60%)
Washout (nWt/WtWt) (60%)
Webbing (nWb/WbWb) (35%)
Wrought/Noisy Wrought (nWro/WroWro +Noi) (Base gene 40%, Noisy modifier 50% when Wrought is present)