Breeding Hub

Created: 16 April 2024, 04:57:47 UTC
Last updated: 6 July 2024, 00:19:28 UTC

How to Obtain Breeding Eligibility

Visit this page to find out! Breeding Eligibility

 

How to Place a Breeding

Navigate to "Breeding Requests" from the Activity drop down on the top bar. All breeding rules and the form for submissions can be found there.
 

Breeding Permissions

If you intend to breed a ketucari that isn't your own, you will need to obtain permission from the owner before the breeding can be placed. Permissions are placed on the ketucari's import page, under the Breeding Permissions log. This comment is only made available after the ketucari has achieved breeding eligibility. Permissions may not be given out to ketucari who have not passed this test.

5267139ad9aee0026471810241ebc237 by Umbrafen

Breeding Slots

Male and female ketucari both have 20 slots to start with. More slots can be gained by achieving Elder Rank or by Pack benefits.
 

Litter Size

Unlike other ARPGs, Ketucari does not use RNG as the primary factor of litter size. Rather, we use the genetics of the dam. At the end of each genotype, you will find the gene that determines how large that dam's litter will be. While sires also have these genes, they are merely for passing them on to their offspring and have no effect on the size of their litters. There are 3 possible genes that determine litter size: W, w, and wh. Each ketucari has a combination of 2 of these genes. Here's what they do:
 
Arrow left Small Litters (1-2 cubs) are produced by dams who have Ww, ww, or wwh in their genotype.
Arrow left Medium Litters (1-4 cubs) are produced by dams with Wwh or WW in their genotype.
Arrow left Large Litters (2-6 cubs) are produced by dams with whwh in their genotype.
 
Since large litters provide more chances for desirable genes to pass, it is a good idea to take into account the parents' litter size genes when picking out a breeding pair. There is a chance for whwh cubs in litters with parents who both have at least one "wh" in their genotype.
 
 

Base Coat Genetics

Base Coat (ee/ss/kk)

Ketucari base coat genes (ee/ss/kk) are passed using simple punnet square rules. That is that they have a flat 50% chance to pass either side if heterozygous.
There are Four base coat families, determined by the number and placement of Capitalized letters in the base-coat string.
A ketucari with Two capitals in any singular slot CANNOT pass Buff or buff family coats naturally. A ketucari with two lowercases in either the S or K slots CANNOT pass Charcoal or charcoal family coats naturally

Buff contains no capital letters: ee/ss/kk.
No ketucari with a buff family base coat can naturally pass charcoal children
The Buff family contains Buff, Lilac, White, Yellow, Ash, Violet, Luminary, Amethyst

Bronze contains One or more capital letter in one-to-two different slots: e.g. Ee/ss/kk, ee/Ss/Kk
The Bronze family contains Bronze, Rosewood, Cameo, Red, Lavender, Mulberry, Blush, Orchid
All Bronze genotypes: ee/Ss/kk, ee/SS/kk, ee/SS/Kk, ee/SS/Kk, ee/Ss/Kk, ee/Ss/KK, ee/ss/Kk, ee/ss/KK, EE/ss/kk, Ee/ss/kk, Ee/SS/kk, Ee/ss/Kk, Ee/ss/KK, Ee/Ss/kk, EE/SS/kk, EE/Ss/kk, EE/ss/KK

Brown Contains one or more capital letter in all three slots* e.g. Ee/Ss/Kk, EE/Ss/Kk, EE/Ss/KK
*sort of, see Charcoal
An Ee/Ss/Kk brown ketucari can pass any other base coat family in the game depending on their partner. We call this "Master brown".
The Brown family contains Brown, Stone, Taupe, Orange, Opal, Blue, Champagne, Glacier
All Brown genotypes: Ee/Ss/Kk, Ee/Ss/KK, EE/SS/Kk, Ee/SS/Kk, EE/Ss/KK, EE/Ss/Kk

Charcoal contains TWO capital letters in the S and K slots and at least one capital E in the E slot.
An EE Charcoal will never pass anything but Charcoal or Brown family, but an Ee can pass Bronzes.
The Charcoal family contains Charcoal, Olive, Pewter, Mist, Green, Jade.
Charcoal can only display "vivid" when paired with tint, but can carry Vivid regardless.
All Charcoal genotypes: Ee/SS/KK, EE/SS/KK

Base Coat Modifiers

Ketucari base coat modifiers are passed like any other gene, NOT the 50/50 per allelle. You can find more information on Base Color.

However there are 6 TYPES of modifiers that will be listed here:
Tints - Uncommon pass rate, makes the base coat shift sideways in color in some way
Dun modifiers - Uncommon pass rates, mutually exclusive with other Dun modifiers and Sheen modifiers, tend to overlay the base coat and pull it towards a certain color
Sheen modifiers - Uncommon pass rates, mutually exclusive with other Sheen modifiers and Dun modifiers, tend to be created through interesting layer effects
Dilutes - Rare pass rates, desaturate the base coat depending on other modifiers present
Vivids - Rare pass rates, saturate the base coat dependin on other modifiers present
Mutations - Rare pass rates, mutually exclusive with other Mutations, and override the rules and colors of all other genes. Can still carry any other modifier, but they may display differently.


Feather Type

Feather types are rare mutations that ketucari can pass along their bloodlines. They change the silhouette of a ketucari and the texture of their fur and feathers, and may affect how some markings present.
"Smooth" is the default state of ketucari, and all feather types will pass it the vast majority of the time.

 

Build

Builds are subspecies of ketucari that pass at a 50% rate to each other. They change the silhouette of a ketucari and some anatomical structures, and may affect how some markings present.
There is no default state of ketucari. A same build breeding will always result in the same builds unless a mutation potion is used.

 

Nobility

Nobility is one of the statistics displayed on your ketucari's import page. This statistic is the hardest to raise, but if you enjoy the breeding aspect of the game it is well worth it to try. Nobility, like the other stats, starts out at 0. For every 100 nobility your ketucari gains, the chance of passing on their genes via breeding will increase by 1%. Ketucari who are inbred (whether or not it is visible in the lineage) will start out with negative nobility (-50 for every common relative).
 

Breeding Risks

Matriarch Killings

Keep in mind that ketucari society is very brutal and cubs produced by lower-ranking pack members are not always welcome. Every litter from non-Elder ketucari will be subject to randomly rolled matriarch kills. This means that if you choose to breed two ketucari who have not reached Elder, there is a chance that an NPC matriarch will kill one or several of the cubs in the litter. 
 
Arrow left  The base chance of this happening, per cub, is 40%. Arrow right 
 
You can lower the chances of matriarch killings by purchasing certain items from the Marketplace or by crafting them by Alchemy. You may also reduce the chance even further if you are using a ketucari with the Cover skill. Lastly, you can lower the chance by half by reaching Renowned rank.
 
The following ways can reduce the chances of a matriarch killing to zero:
Arrow left One or both of the litter's parents are at Elder rank
Arrow left The litter is being guarded by an Elder ketucari with the Guardian skill (you will have to ask the owner about this and they will need to confirm the Guard use)
 
By choosing to breed non-Elder ketucari, you accept the risk that the cubs may not survive!
 

Inbreeding

If the ketucari you are breeding have any common ancestors in the visible lineage, every cub in the litter will be subject to an inbreeding penalty. This is typically blindness or deafness, but in rare cases it may also lead to death of the cubs. Inbred cubs that are not born stillborn will suffer -50 nobility and -15 to Strength, Dexterity, Cunning, Perception, Willpower, Intelligence, and Luck, and will have a harder time starting with adventures, as they will not be able to bring back loot from adventuring at first.
 
 

Genes By Rarity

Visuals for all of these genes can be found here: Design Guides

Dominant genes add +25% to the pass rate rather than making the gene guaranteed to pass.
Dominant genes have a rare chance to pass as Dominant, depending on base marking rarity.

Rare (19% or less chance to pass)

 

Noisy Wrought (50% but requires Wrought)
Blue Inferno (20%, but requires Inferno)
Melanistic Pastel (20%, but requires homozygous lacing)
Patchwork (20% but requires a White Marking)
Fantail (17%)
Lucerne (17%)
Dilute (15%)
Vivid (15%)
Butterfly (15%)
Calacatta (15%)
Leopard (15%)
Lightning Piebald (15%)
Lycaon (15%)
Morpho (15%)
Overo (15%)
Punnett Piebald (15%)
Snow Blanket (15%)
Vapor (15%)
Geode (15%)
Albinism (10%)
Axanthism (10%)
Erythrism (10%)
Inversion (10%)
Leucism (10%)
Lutino (10%)
Maltese (10%)
Sunwashed (10%)
Harpy (10%)
Bald (10%)
Nicobar (10%)
Chimera (7%)
Chromata (7%)
Jacobin (7%)
Lintosi (7%)
Phoenix (7%)
Frizzle (7%)
Silkie (7%)

 


Uncommon (20%-40% chance to pass)

 

Tail Rings (70% but requires Strand)
Unnatural Segmented (60% but requires Segment)
Wave (60% but requires Ray)
Acid (requires dominant lacing)
Gecko (40%)
Marbling (40%)
Overcast (40%)
Rainstreaks (40%)
Rust (40%)
Wrought (40%)
Brindle (35%)
Colorize (35%)
Dapple (35%)
Eye Rings (35%)
Haze (35%)
Radiance (35%)
Oil (35%)
Inferno (35%)
Koi (35%)
Secondary Horns (35%)
Tertiary Horns (35%)
Webbing (35%)
Primary Horns (30%)
Girin (30%)
Lampworked (30%)
Lionfish (30%)
Monarch (30%
Moonspots (30%)
Pale (30%)
Piebald (30%)
Roan (30%)
Striping (30%)
Trailing (30%)
Jovian (25%)
Plasma (25%)
Scale Marks (25%)
Shimmer (25%)
Solaris (25%)
Somatic (25%)
Merle (25%)
Vitiligo (25%)
Glass (25%)
Tint (25%)
Caramel (20%)
Carnelian (20%)
Emerald (20%)
Flaxen (20%)
Ghost (20%)
Ocean (20%)
Paradox (20%)
Plum (20%)
Raven (20%)
Rose (20%)
Satin (20%)
Smoke (20%)

 

Common (45%+ chance to pass)

Display (65%)
Ringneck (65%)
Dusky Points (60%)
Dusted (60%)
Filigree (60%)
Mottling (60%)
Pangare (60%)
Silvering (60%)
Spaulder (60%)
Speckling (60%)
Void (60%)
Washout (60%)
Hood (60%)
Aura (55%)
Plumage (55%)
Sable (55%)
Shell (55%)
Strand (55%)
Vent (55%)
Barring (50%)
Bleaching (50%)
Blood Burst (50%)
Charring (50%)
Intensify (50%)
Karpati (50%)
Lace (50%)
Mantle (50%)
Fading (50%)
Frill (50%)
Mud (50%)
Stamped (50%)
Tar Pit (50%)
Shatter (50%)
Ember (45%)
Ray (45%)
Segment (45%)
Spotting (45%)
Hued Points (45%)
Partial (45%)

Comments

There are no comments yet.
Authentication required

You must log in to post a comment.

Log in