How to Obtain Breeding Eligibility
How to Place a Breeding
Breeding Permissions
Breeding Slots
Litter Size
Base Coat Genetics
Base Coat (ee/ss/kk)
Ketucari base coat genes (ee/ss/kk) are passed using simple punnet square rules. That is that they have a flat 50% chance to pass either side if heterozygous.
There are Four base coat families, determined by the number and placement of Capitalized letters in the base-coat string.
A ketucari with Two capitals in any singular slot CANNOT pass Buff or buff family coats naturally. A ketucari with two lowercases in either the S or K slots CANNOT pass Charcoal or charcoal family coats naturally
Buff contains no capital letters: ee/ss/kk.
No ketucari with a buff family base coat can naturally pass charcoal children
The Buff family contains Buff, Lilac, White, Yellow, Ash, Violet, Luminary, Amethyst
Bronze contains One or more capital letter in one-to-two different slots: e.g. Ee/ss/kk, ee/Ss/Kk
The Bronze family contains Bronze, Rosewood, Cameo, Red, Lavender, Mulberry, Blush, Orchid
All Bronze genotypes: ee/Ss/kk, ee/SS/kk, ee/SS/Kk, ee/SS/Kk, ee/Ss/Kk, ee/Ss/KK, ee/ss/Kk, ee/ss/KK, EE/ss/kk, Ee/ss/kk, Ee/SS/kk, Ee/ss/Kk, Ee/ss/KK, Ee/Ss/kk, EE/SS/kk, EE/Ss/kk, EE/ss/KK
Brown Contains one or more capital letter in all three slots* e.g. Ee/Ss/Kk, EE/Ss/Kk, EE/Ss/KK
*sort of, see Charcoal
An Ee/Ss/Kk brown ketucari can pass any other base coat family in the game depending on their partner. We call this "Master brown".
The Brown family contains Brown, Stone, Taupe, Orange, Opal, Blue, Champagne, Glacier
All Brown genotypes: Ee/Ss/Kk, Ee/Ss/KK, EE/SS/Kk, Ee/SS/Kk, EE/Ss/KK, EE/Ss/Kk
Charcoal contains TWO capital letters in the S and K slots and at least one capital E in the E slot.
An EE Charcoal will never pass anything but Charcoal or Brown family, but an Ee can pass Bronzes.
The Charcoal family contains Charcoal, Olive, Pewter, Mist, Green, Jade.
Charcoal can only display "vivid" when paired with tint, but can carry Vivid regardless.
All Charcoal genotypes: Ee/SS/KK, EE/SS/KK
Base Coat Modifiers
Ketucari base coat modifiers are passed like any other gene, NOT the 50/50 per allelle. You can find more information on Base Color.
However there are 6 TYPES of modifiers that will be listed here:
Tints - Uncommon pass rate, makes the base coat shift sideways in color in some way
Dun modifiers - Uncommon pass rates, mutually exclusive with other Dun modifiers and Sheen modifiers, tend to overlay the base coat and pull it towards a certain color
Sheen modifiers - Uncommon pass rates, mutually exclusive with other Sheen modifiers and Dun modifiers, tend to be created through interesting layer effects
Dilutes - Rare pass rates, desaturate the base coat depending on other modifiers present
Vivids - Rare pass rates, saturate the base coat dependin on other modifiers present
Mutations - Rare pass rates, mutually exclusive with other Mutations, and override the rules and colors of all other genes. Can still carry any other modifier, but they may display differently.
Feather Type
Feather types are rare mutations that ketucari can pass along their bloodlines. They change the silhouette of a ketucari and the texture of their fur and feathers, and may affect how some markings present.
"Smooth" is the default state of ketucari, and all feather types will pass it the vast majority of the time.
Build
Builds are subspecies of ketucari that pass at a 50% rate to each other. They change the silhouette of a ketucari and some anatomical structures, and may affect how some markings present.
There is no default state of ketucari. A same build breeding will always result in the same builds unless a mutation potion is used.
Nobility
Breeding Risks
Matriarch Killings
Inbreeding
Genes By Rarity
Visuals for all of these genes can be found here: Design Guides
Dominant genes add +25% to the pass rate rather than making the gene guaranteed to pass.
Dominant genes have a rare chance to pass as Dominant, depending on base marking rarity.
Rare (19% or less chance to pass)
Noisy Wrought (50% but requires Wrought)
Blue Inferno (20%, but requires Inferno)
Melanistic Pastel (20%, but requires homozygous lacing)
Patchwork (20% but requires a White Marking)
Fantail (17%)
Lucerne (17%)
Dilute (15%)
Vivid (15%)
Butterfly (15%)
Calacatta (15%)
Leopard (15%)
Lightning Piebald (15%)
Lycaon (15%)
Morpho (15%)
Overo (15%)
Punnett Piebald (15%)
Snow Blanket (15%)
Vapor (15%)
Geode (15%)
Albinism (10%)
Axanthism (10%)
Erythrism (10%)
Inversion (10%)
Leucism (10%)
Lutino (10%)
Maltese (10%)
Sunwashed (10%)
Harpy (10%)
Bald (10%)
Nicobar (10%)
Chimera (7%)
Chromata (7%)
Jacobin (7%)
Lintosi (7%)
Phoenix (7%)
Frizzle (7%)
Silkie (7%)
Uncommon (20%-40% chance to pass)
Tail Rings (70% but requires Strand)
Unnatural Segmented (60% but requires Segment)
Wave (60% but requires Ray)
Acid (requires dominant lacing)
Gecko (40%)
Marbling (40%)
Overcast (40%)
Rainstreaks (40%)
Rust (40%)
Wrought (40%)
Brindle (35%)
Colorize (35%)
Dapple (35%)
Eye Rings (35%)
Haze (35%)
Radiance (35%)
Oil (35%)
Inferno (35%)
Koi (35%)
Secondary Horns (35%)
Tertiary Horns (35%)
Webbing (35%)
Primary Horns (30%)
Girin (30%)
Lampworked (30%)
Lionfish (30%)
Monarch (30%
Moonspots (30%)
Pale (30%)
Piebald (30%)
Roan (30%)
Striping (30%)
Trailing (30%)
Jovian (25%)
Plasma (25%)
Scale Marks (25%)
Shimmer (25%)
Solaris (25%)
Somatic (25%)
Merle (25%)
Vitiligo (25%)
Glass (25%)
Tint (25%)
Caramel (20%)
Carnelian (20%)
Emerald (20%)
Flaxen (20%)
Ghost (20%)
Ocean (20%)
Paradox (20%)
Plum (20%)
Raven (20%)
Rose (20%)
Satin (20%)
Smoke (20%)
Common (45%+ chance to pass)
Display (65%)
Ringneck (65%)
Dusky Points (60%)
Dusted (60%)
Filigree (60%)
Mottling (60%)
Pangare (60%)
Silvering (60%)
Spaulder (60%)
Speckling (60%)
Void (60%)
Washout (60%)
Hood (60%)
Aura (55%)
Plumage (55%)
Sable (55%)
Shell (55%)
Strand (55%)
Vent (55%)
Barring (50%)
Bleaching (50%)
Blood Burst (50%)
Charring (50%)
Intensify (50%)
Karpati (50%)
Lace (50%)
Mantle (50%)
Fading (50%)
Frill (50%)
Mud (50%)
Stamped (50%)
Tar Pit (50%)
Shatter (50%)
Ember (45%)
Ray (45%)
Segment (45%)
Spotting (45%)
Hued Points (45%)
Partial (45%)