Basics
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Color and Shape
Inferno using only orange and yellow (you may use 1, 2, or all 3 inferno colors).
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Range
Interaction with Other Markings
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Webbing
Vent
Tar Pit
Striping
Spotting
Sable
Vent
Tar Pit
Striping
Spotting
Sable
Pangare
Marble
Mantle
Lace
Koi
Hood
Dusky Points*
Dapple
Charring
Barring
Acid
Mel Pastel
Overcast
Spaulder
Trailing
Smokey (Dun Stripes only)
Flaxen (Dun Stripes only)
Carnelian (Dun Stripes only)
Emerald (Dun Stripes only)
Ocean (Dun Stripes only)
Plum (Dun Stripes only)
Rose (Dun Stripes only)
Mantle
Lace
Koi
Hood
Dusky Points*
Dapple
Charring
Barring
Acid
Mel Pastel
Overcast
Spaulder
Trailing
Smokey (Dun Stripes only)
Flaxen (Dun Stripes only)
Carnelian (Dun Stripes only)
Emerald (Dun Stripes only)
Ocean (Dun Stripes only)
Plum (Dun Stripes only)
Rose (Dun Stripes only)
(*When restricting to dusky points, make sure it doesn't look like hued points. Using multiple colors, and even texturing the inferno can help here. Simple gradients may not be enough)
The blue modifier (+B, which would look like nIfr+B in the genotype) changes the color of inferno to blue. It follows the same rules as above,but with blue and blue-white colors. This modifier has a 20% pass rate.