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Located in Darsha, Terendum is a marshy, gloomy land that seems to have a constant cloud cover and eerie fog. Wooden paths that are supposed to provide travelers with a guide instead form a confusing network of dead ends and split pathways with eroded markers. Terendum is enough of a monster to navigate during the day and is even worse at night, the pitch-black often disorienting travelers and leading them to their deaths. Many are lost to the surprisingly deep pools that are scattered about the place.
Subzones
These subzones may be claimed by packs!
Mossveil Boneyard
So many travelers have met their end journeying through Terendum that the main path now has its own cemetery in a section of higher ground. What began with one grave has turned into hundreds. Grave markers here become overtaken by moss as the years go on. Unlucky people who are buried in the marshy fringes are sometimes unearthed by floodwaters in the rainy season. Strange lights are sometimes seen drifting through here at night.
Bridgetown
An old village that was built over the marsh, connected by a vast network of rope bridges. The houses here are on stilts to escape the water. Personal artifacts and items for every day life are still in the houses, as if the owners one day walked out and never returned.
So many travelers have met their end journeying through Terendum that the main path now has its own cemetery in a section of higher ground. What began with one grave has turned into hundreds. Grave markers here become overtaken by moss as the years go on. Unlucky people who are buried in the marshy fringes are sometimes unearthed by floodwaters in the rainy season. Strange lights are sometimes seen drifting through here at night.
Bridgetown
An old village that was built over the marsh, connected by a vast network of rope bridges. The houses here are on stilts to escape the water. Personal artifacts and items for every day life are still in the houses, as if the owners one day walked out and never returned.
A vast dip in the marsh that is curiously drier than the surrounding land. This place is always shrouded in an intense fog and has developed its own ecosystem specially adapted to it.
Weeping Woodland
Weeping willows dominate the landscape here, making for eerie sentinels along the waterways.
Deadlight Reaches
This expansive bog takes up most of Terendum and is navigable by wooden paths. Only those who are very familiar with the landscape dare venture off the path to take advantage of the rich ecosystem.
Domain Guardian: Halicaecus
Halicaecus is a mysterious demon who lurks in the foggy waters of Terendum. It's common knowledge that he preys on the souls of travelers who find themselves lost on the paths, drowning them before they can cry out for help. He is unkind, favoring the harsh reality of life and death as a means of ruling over his domain, and has been known to rise from the dark pools of water to punish those that are tipping his land into chaos. More than anything, don't follow the will-o'-wisps, they'll lead you straight towards his open jaws.
Resources
250 adventures must be made in this zone before it can be raided. This number is reduced per ketucari in an adventure image, not per image.
Check the zone status page here!
Ketucari with either the Aquatic skill or the Keen Sight skill can find treasure chests here!
Beginner Resources
Battle Fauna
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Reaping Drops
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Prospecting Drops
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Medium Resources
Battle Fauna
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Reaping Drops
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Prospecting Drops
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Harsh Resources
Battle Fauna
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Reaping Drops
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Prospecting Drops
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Quests
Bump in the night
Required Armor: 600
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kILL ALL SONS-A-BITCHES
Required Armor: 600
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BLOOD OATH
Required Armor: 600
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