Territory Wars

Created: 2 February 2024, 09:10:44 UTC
Last updated: 14 April 2024, 01:09:19 UTC

Territory wars are seasonal and are only available during odd-numbered months!

 

Territory and Bonuses

Firstly, please note that claiming group-recognized territory for your pack is completely optional! You are free to make certain zones canon to your pack's territory without actually utilizing this feature. However, officially earning territory will give your pack bonuses there that they would not get otherwise!

Here's how pack territory works!

Each pack has 25 territory slots available. A single pack may claim up to 5 territory slots across a single zone.
Once claimed, territory is permanent unless willingly given up.

Prizes

For each territory your pack wins, items from that zone will be added to your pack's hoard. This includes: 10 of each herb and cooking item, 25 copper, iron, and mithril ore, a randomized assortment of gems, animal parts, archaeology fragments, and engineering parts, and 50 gold.
Having at least 2 slots in a zone will allow your pack to start winning that zone's DG as an ally.
Once your pack has claimed 5 slots in a territory, they will unlock a -5 KO chance bonus for that zone.

 

Claiming Territory

Firstly, make sure it is Territory War season before doing anything else! You can check via the pack hub. If TW season is on, your pack can attempt to claim up to 3 territory slots per season, but only one at a time.

Once you've selected a territory, leave a comment with the form filled out here (must be submitted by the pack leader)

Once an admin confirms the battle, your pack can move on to the battle stage! In order to claim the territory slot, your pack will need to work hard to tame the land. Your pack members will need to work together to complete a quota of pieces depicting this.

These pieces will need to be any of the following:

Battles or adventures that take place in the zone
Images showing the pack ketucari battling or chasing out wild ketucari (these may be counted as ventures or KvK)

Whether a pack wins the territory will be decided by how many successes/failures result from the activities. For example, if a total of 5 ketucari are rolled and 3 of them are successful, the pack will win the territory! A tie between successes/failures will default to success. A minimum of 3 pieces must be submitted in order to claim a territory slot.

Your pack will have the entire Territory War season to meet the piece quota. If they fail, the territory slot will be back up for grabs.

Once your pack has met the quota, the pack leader must compile all of the pieces in any sort of readable file and reply to the admin confirmation of the territory claim. If everything checks out, the territory now belongs to your pack!

Alternatively, if a pack wishes to claim territory in a zone currently being raided, they may do so in the event that the raid is successful! Packs must have at least 3 raid entries depicting at least 2 pack members per entry. If the raid is a success, the pack will be awarded with a territory slot in the subzone of their choice in zone the raid to place in.

PVP

As of 2024, PVP has reopened!

PVP works in one of two ways - Wagers and Sieges! For both methods, both pack owners must post here and fill out the form.

If one person owns both packs, they can still choose to initiate PVP with both of them. However, other players in both of the packs must be involved, the claims cannot be one person doing PVP by themself alone.

Wagers

Territory can be wagered in PVP! Both packs must already have territory to use this method of PVP. When posting to the PVP form, both pack owners must post what territory they are wagering. This territory will be up for grabs. Each pack will, during PVP, do adventures or battles in the other pack's wagered territory.

For example, if Pack A wagers Moon River in the Ilahaesa Mountains, and Pack B wagers Sungazer Peninsula in Silverglade, Pack A will be doing activities in the Sungazer Peninsula. Pack B will be doing their activities in Moon River.

Activities allotted work much the same as PVE Territory Wars.

Whichever pack has the higher number of successes at the end of the territory war season, or when both packs have chosen to turn in their activities, is the winner. The winner will take the other player's territory and keep their own original territory.

Sieges

PVP Sieges can be done when two players want to make a contest out of going after the same territory. When posting to the PVP form, both pack owners must list the same subzone. Each pack will, during PVP, do their adventures or battles in the same subzone of the same zone.

Activities allotted work the same as PVE territory wars - the exception is that KVKs should specifically be between opposing pack members.

Whichever pack has the higher number of successes at the end of the territory war season, or when both packs have chosen to turn in their activities, is the winner. The winner will take the new territory.

Available Territory

Blasting Moors

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Blasting Grounds
A relic of a war past, the Blasting Grounds holds the remnants of decrepit war machines and weaponry that nature has long since begun to reclaim. While the land has mostly healed from the destruction, there are areas that still sport the scars of battle. One must watch where they step, for hidden trenches and the entrances of bunkers rigged with traps lace the area.
Resident Packs: None!

Steam Fields
A flat land dotted with hot springs and geysers. Unlike the Crystal Baths, the springs here are too hot to bathe in, though their colorful waters are beautiful to look at.
Resident Packs: None!

Crystal Baths
This mountainous area is a spot of frequent snowfall. Its residents often take to hot springs nestled in the rock formations to find relief from the cold.
Resident Packs: None!

Lachlan's Riddles
Several rivers twist through this area to form a lush and fertile grassland. Born from the same waters as the hotsprings farther north, these rivers manage to stay warm year round.
Resident Packs: None!

Kohto's Horns
The coast of the Blasting Moors overlooks the sea between Aegrus and Vorim Hataar. Volcanic activity has caused the sea to be littered with dangerous rock formations. With many places for them to hide, the waters here are laden with fish waiting to be grabbed up by anyone brave enough to catch them.
Resident Packs: None!

Jordskarn

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Volbrekka
Deep in the hills of Jordskarn, Volbrekka was once a prosperous Jordskar village before its residents were wiped out by Hibridi. The village's wood-and-stone buildings still stand, sentinels on the hillside waiting to shelter new inhabitants.
Resident Packs: Talons of Dusk

Svalnar Wood
This is an area of dense temperate broadleaf forestland at the feet of Jordskarn's mountains.
Resident Packs: None!

Asgarssen's Vault
A network of abandoned mines, Asgarssen's Vault was once used by the miner and inventor Asgarssen to hide Jordskar who were fleeing from the Hibridi. Without Asgarssen's help, entering the twisting mines was suicide. It is said that in addition to still containing unclaimed riches, the mine is still guarded by Asgarssen's now masterless automatons-- some of which are rumored to be metal giants that lurk in the larger caverns.
Resident Packs: None!

Boromire Lakes
Their name translating to "Brother Lakes", the Boromire Lakes are two of the largest lakes in Velukaelo and are located in close proximity to each other. They are named for the god brothers Asli and Anti. While they are close to each other, the two lakes have drastically different ecosystems. The southernmost of the lakes (commonly referred to as the Asli Lake) is far more hospitable, supporting abundant aquatic life as well as providing water for the surrounding animals. Its twin, the Anti Lake, is highly alkaline and is home to very few creatures.
Resident Packs: None!

Jordraugn
In Jordskar lore, Jordraugn was a god in ancient times who gained power by sucking the life from the land. The Jordskar begged the other gods for help, and they answered by transforming Jordraugn into a gigantic tree that towered hundreds of feet above the surrounding canopy. The tree still stands near the cliffs bordering one of Jordskarn's fjords. The land around the tree as well as the tree itself have a mystical aura about them that has spawned many more legends among the Jordskar. Over the years, Jordraugn's trunk has been carved with mysterious runes and pictographs.
Resident Packs: None!

Plains of Messus

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The Silver Sea
In the farming district of the Plains of Messus, the Silver Sea is an expanse of shyl ranging as far as the eye can see.
Resident Packs: Owaranai Yume

City of Messus
Near the center of the Plains, the City of Messus dominates the horizon with its towering skyscrapers and enormous statues. Messus is a mecca for technological advancement as well as being a booming trade city. Since it attracts people from all over, the market district of Messus has an odd mix of futuristic and medieval technology. It isn't uncommon to see a group of car-sized airships flying meters over quald-drawn carts filled with goods from the plains. Its stunning white buildings and statues of the gods have given the city the nickname "The White City". Messus also makes use of a lake fed by the area's largest river to welcome trade ships to its docks.
Resident Packs: Owaranai Yume, Fangs of Forseti

Danuoc's Slough
This is an area where many rivers converge, creating a large expanse of shallow water, dotted with narrow islands.
Resident Packs: Owaranai Yume, Fangs of Forseti

The Deeps
Home to a massive river where Danuoc can often be glimpsed. Legend says the river runs so deep that it touches the core of the earth - the waters are indeed surprisingly lukewarm.
Resident Packs: None!

Rajhanai Foothills
This area has the highest elevation in Messus - which isn't saying much, since these hills are fairly gentle. They hide the several canyons and crevasses within them - unwary travelers may stumble upon one the hard way as they tend to be obscured by wild wheat.
Resident Packs: The Vanguard

Shalekesh

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The Luminous Shore
The southwestern edge of Shalekesh is especially barren - only the heartiest trees and scrub brushes grow here. The ocean, however, teems with life. Certain times of year yeild bioluminescent plankton and jellyfish migrations, hence the name!
Resident Packs: None!

Sanguine River
This area is crisscrossed with shallow, slow moving rivers. Despite the name, there are several months of the year during the dry season that this area runs dry. When the water is gone, the soil and mud left behind tends to be a shocking red from the iron-rich soil.
Resident Packs: None!

The Painted Hills
The Painted Hills is an area dominated by rock spires and pinnacles that showcase their many colorful layers of sediment.
Resident Packs: None!

The God's Bed
The God's Bed is the site of a large river nestled in the rock formations that has since dried up, leaving a grassy basin in its wake.
Resident Packs: None!

Cronus' Pedestal
This is the tallest rock spire in Shalekesh, which is climbable due an ancient staircase carved around it. Some brave the extreme height to reach the top of the spire and gaze at the stars.
Resident Packs: None!

Singing Vale

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The Chorus
A distinct set of spires that the Singing Vale is famous for. When the wind blows these spires 'sing' at different pitches.
Resident Packs: Horns of Plenty

Glazed Garden
Slightly marshy, this area exists near the lake in the Vale. It is dominated by weeping willows, gorgeous flora, and at night, droves of fireflies.
Resident Packs: Bluebloods

Hianlian's Flute
Several closely grouped rock columns make up Hianlian’s Flute. The remains of rope bridges hang between the columns and man-made, room-sized holes have been carved into the columns, suggesting past habitation.
Resident Packs: Horns of Plenty

Ancient Arboretum
A sprawling, overgrown garden belonging to ancient Lucedarians. While nature has roughened the edges, one can still find wandering paths and ruins of ponds, conservatories, and decoration.
Resident Packs: None!

Oreki's Fury
The Singing Vale’s largest lake sits on a plateau high above, draining into the lowland by a series of gouges in the rock that have allowed waterfalls to form. Though these gouges have let life-giving water flow to the jungle below, they look suspiciously like the old claw marks of something enormous.
Resident Packs: None!

Bayan Plateau

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Cape Asli
This area is where the Bayan Plateau meets the sea. The terrain is rocky with low-to-ground plant life and few large animals. However, the sea is rich with food sources and the cliffs along the beach are dotted with caves that can make a suitable dwelling.
Resident Packs: None!

Maijani Depression
A lowland formed by volcanic activity, this caldera is the most lush and vibrant area of the Bayan Plateau. It is surrounded on all sides by a rocky rim that makes it difficult for newcomers to get in or out.
 Resident Packs: None!

Gurubatu Gorge
This enormous ravine hosts a semiarid climate that ensures only the strong survive. With little vegetation, most of the prey here is small except during migration season, where large herds of beasts brave the ravine to get to more lush grazing.
Resident Packs: None!

The Auric Expanse
Making up most of the Plateau, the Auric Expanse is a massive savanna that supports all sorts of plant and animal life. A network of rivers is the lifeblood of this land, though many dry up during the dry season.
Resident Packs: None!

Mount Atanwe
The tallest mountain on the Plateau is actually a dormant volcano. A cloud forest covers the lower reaches of the mountain. The terrain becomes more rocky and barren at higher elevations, though there are those who will brave it in order to reach the summit.
Resident Packs: None!

Obsidian Bluffs

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The Shimmering Cliffs
A section of cliffs where time has worn the rock and mineral deposits just so, such that they shimmer in a rainbow of colors when the sun hits them just right.
Resident Packs: Momoco

The Betta Holes
In this line of shore, deep holes carved out of the side of the cliffs in a random pattern above the high surf line. Perfectly curved, these holes make for wonderful dens all year round.
Resident Packs: Momoco

Buzzard Reef
This part of the beach has a large shallow area ringed by rocks that separate it from the deeper waters. Essentially an enormous tide pool, these waters are full of coral and are a popular stomping ground for tide buzzards and betta fry.
Resident Packs: Momoco

Brackish Maw
This is where fresh water flows into the sea, forming a large estuary where the cliffs taper off into flat ground. Wallows frequent this area, using it as a nursery for their calves.
Resident Packs: None!

The Breakwater
A man-made landform near the shore, the Breakwater forms a harbor that was once a safe place to dock ships for a fishing town. Overfishing and pollution by the townspeople brought Nanai's wrath upon the town, and now nothing remains but splinters of the old buildings. Time has cleared the water and made it bountiful once more, with the Breakwater still protecting the old harbor from the more vicious waves.
Resident Packs: None!

Gusting Cavern

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Twilight Hollow
The region of the Gusting Caverns that is closest to the entrance, this area is the lightest part of the cavern during the day. Slippery, rough-cut stairs lead down to a large cavern that is still capable of supporting greenery. Water runs down the cavern walls in some areas.
Resident Packs: None!

Whirlwind Chasm
Separating the Twilight Hollow from the rest of the cavern, Whirlwind Chasm is the reason many adventurers don't make it very far. In order to cross, individuals must jump across stone columns that rise up from the cave floor. If the wide space between the columns wasn't enough of a deterrent, adventurers must also combat the gusts of wind that are strong enough to knock someone off their feet and to their deaths. However, a few clever cavers have found a hidden path that leads down to the cave floor, where crossing is much less dangerous.
Resident Packs: None!

Larval Coil
This section of the cavern is the main territory of its grub population. Not all of them have been corrupted by Mumotsu, and feed peacefully on the banukel that is abundant here. This area is fairly easy to navigate.
Resident Packs: None!

Bluerock Pool
A lake within the cavern that is fed by a waterfall from above. Harmless, bioluminescent bacteria cause the lake to have a faint blue glow.
Resident Packs: None!

Ruins of An'Terunku
This large cavern is accessible through a narrow passage from within the Gusting Cavern as well as from an underwater passage from the sea. The interior has been carved to look like one of Anti's temples, even down to the intricate designs on the rock columns. An'Terunku served as Anti's prison prior to the Machine War. It was intended to hold him for eternity, but Asli freed him in return for his help defeating Aterrin. Grooves can still be seen on the cavern floor where Anti spent countless hours pacing while dragging massive enchanted chains.
Resident Packs: None!

Kandriya

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Black River Canyon
This is a ravine that was formed by a river running from the highland. Run-off from the volcano has intermixed ash with the water of this river, turning its contents a deep black color.
Resident Packs: None!

The Ashwood
This temperate forest takes up much of Kandriya, running from the foot of the highland and down toward the coast. It is sometimes coated with a layer of ash due to the volcanic activity in the highland.
Resident Packs: None!

The Barren Stretch
A rocky, mountainous area between the highland and the Ashwood. Sparse plant life supports a few hardy herbivores who are equipped to navigate the cliffs.
Resident Packs: None!

Grove of Tanqorah
Technically a part of the Ashwood, this area is more verdant than the rest of the forest and is the place where Tanqorah is most often seen.
Resident Packs: None!

The Gray Coast
A hilly prairie that extends from the Ashwood to the beach of Kandriya.
Resident Packs: None!

Silverglade

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Looking Glass Valley
Several medium-sized lakes exist in this valley, their pristine waters giving it its name. The lakes hold some of the purest water in Velukaelo and are frequented by the wildlife. In the early morning hours, a beautiful fog often rolls over the valley.
Resident Packs: None!

Sungazer Peninsula
This peninsula holds what used to be an intricate temple for worshippers of the sun god Hyperion. Towers rise high into the sky to allow pilgrims to be closer to the sun, while statues and relief pictures of the god decorate the temple.
Resident Packs: Horns of Plenty

Argent Wilds
The forest that covers much of Silverglade is as untamed as it is beautiful. With very little outside influence, many species that were once on the brink of extinction now flourish here.
Resident Packs: Te Whanau

The Titan's Scar
Hyperion's efforts to drive sapient life from Silverglade did not go unchallenged. Many villagers chose to fight for their right to stay, forcing Hyperion to give them a show of strength. What was left afterward was a wide stretch of scorched land that was so badly damaged it is still struggling to recover, a sacrifice to ensure the rest of Silverglade would be left in peace. For those who are patient, the Scar will one day be a land of plenty.
Resident Packs: None!

The Consecrated Steps
This rock-strewn plain leads to the highland that eventually turns into the Ilahaesa Mountains. Though it is rough terrain, there is plenty of grass here to support herdbeasts on which to prey.
Resident Packs: The Vanguard

Terendum

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Mossveil Boneyard
So many travelers have met their end journeying through Terendum that the main path now has its own cemetery in a section of higher ground. What began with one grave has turned into hundreds. Grave markers here become overtaken by moss as the years go on. Unlucky people who are buried in the marshy fringes are sometimes unearthed by floodwaters in the rainy season. Strange lights are sometimes seen drifting through here at night.
Resident Packs: None!

Bridgetown
An old village that was built over the marsh, connected by a vast network of rope bridges. The houses here are on stilts to escape the water. Personal artifacts and items for every day life are still in the houses, as if the owners one day walked out and never returned.
Resident Packs: River Raiders

Churning Hollow
A vast dip in the marsh that is curiously drier than the surrounding land. This place is always shrouded in an intense fog and has developed its own ecosystem specially adapted to it.
Resident Packs: None!

Weeping Woodland
Weeping willows dominate the landscape here, making for eerie sentinels along the waterways.
Resident Packs: None!

Deadlight Reaches
This expansive bog takes up most of Terendum and is navigable by wooden paths. Only those who are very familiar with the landscape dare venture off the path to take advantage of the rich ecosystem.
Resident Packs: None!

Sunye Wastes

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Eon Gulch
A deep reaching sandstone cliff gulch with plenty of shadow and places to hide from the treacherous Sunye sun. Shrubs and greenery are plentiful down here.
Resident Packs: None!

The Dunes
Sand piled like mountains, rippled by dry breezes, these dunes hold little protection from the elements. Short, dry shrubs litter the less shifting areas of sand.
Resident Packs: None!

Lucedar's Eye
Half buried temple with a great domed roof, crafted entirely of glass and mirrors, this landmark is elusive to all but those with the sharpest of eyes. Its reflective surfaces and the many layers of sand that cover most of the temple keep it a fairly even temperature.
Resident Packs: None!

Pillars of Dawn
This ancient temple built to worship the sun god Hyperion is now abandoned save for Zadehdin's habitation of the southern part of it. It was built into a cliff formation and its cavernous rooms stretch deep into the rock.
Resident Packs: None!

Vernal Oasis
Difficult to find among the dunes, this large oasis supports a myriad of plant and animal life.
Resident Packs: None!

Ferokk Ravine

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The Frozen Cleft
Before the main path through the ravine can be accessed, one must navigate through a tunnel carved straight through one of the mountains. Gigantic icicles hang from the ceiling the ground is slick with ice.
Resident Packs: None!

The Eastern Ridge
The east wall of the ravine. The land beyond these cliffs is more readily accessible due to old bridges, stairs, and dwellings built into it. It connects to Jordskarn.
Resident Packs: None!

The Western Ridge
The west wall of the ravine. With the northern Blasting Moors on the other side, the Western Ridge is more rugged and difficult to navigate. However, it has more game due to having less traffic.
Resident Packs: None!

Foralkin Lodge
This massive hunting lodge was built into a gap in the Eastern Ridge. Hibridi nobles still come here from time to time in order to hunt big game. It would take someone very brash to try and claim the lodge as their own.
Resident Packs: Talons of Dusk

Broken Bone Rift
Before travelers can reach the Kanibar Snowfields, they must pass through one last obstacle. This narrow canyon is notorious for avalanches, rock slides, and mysterious crevices -- big enough to swallow a grown ketucari -- that appear and disappear at random. A death trap for the unlucky? Sure. A greheli user's neverending arsenal? Definitely.
Resident Packs: Talons of Dusk

Salamander Island

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Survivor's Landing
This village was founded by refugees from the Machine War. It was built into an enormous cavern by the beach. While it seemed craftily hidden, the village was soon discovered and destroyed by the ever-territorial Garoch. Half-sunken ships can still be see in the water by the village. Pirates sometimes use the cavern as a hideout if they need to lay low for a while, knowing that even authorities are wary of approaching the island.
Resident Packs: None!

Draconic Rock
This foreboding cliff face was carved with the likeness of a roaring dragon as a warning to those approaching the island. The carving is so big that it is visible far off the shore. For those brave enough to venture here, homes can be made in the caves around the cliff and the jungle nearby has plenty of game.
Resident Packs: None!

Kilat Valley
Bordered by mountains on three sides and the ocean on the other, this lush valley is virtually a fortress. Neretu and Veldon like to hang out here sometimes, but otherwise this part of the island gets little traffic and has plenty of trees for cover.
Resident Packs: None!

The Monarch
This huge ship has been sitting on a sandbar on the island’s coast for years. Though in disrepair, it is big enough and in good enough shape to play host to those seeking a home.
Resident Packs: None!

Duhhak's Rest
Somewhere amidst this rainforest that stretches over the middle of the island are the remains of Garoch’s father Duhhak. Laced with rivers and waterfalls to support the area’s plants and game, this forest also has many places to hide from the island’s dragons.
Resident Packs: None!

Antikutan

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The Glass Fields
An old battle ground during the Machine War, this place has an interesting array of landmarks. Broken down robots lay half buried in the sand, serving as nothing more than lightning rods for Antikutan’s vicious storms. Fulgurite is common here, and the effects of a superheated battle during the war has left large pools of glass on the surface. Curiously, the glass has not been covered by the shifting sands and seems to resonate with a malicious aura.
Resident Packs: None!

The Sundered Thrones
Here are the remains of a temple that used to welcome followers of several gods, all of them victims of the Akadri genocide on deities. Some of the structures here were torn down following the massacre while others have become worn by Antikutan’s harsh environment.
Resident Packs: None!

Bowels of Rot
It’s a good thing this rough, craggy landscape offers many places to hide, because it is the most revenant-rich area in all of Antikutan. Those who manage to navigate the labyrinth of rocks will find themselves looking several stories down into pit the size of several football fields, filled with milling masses of revenants. Something seems to have drawn them here and continues to bring more in day by day. May no one be present when they find a way out.
Resident Packs: None!

The Twisted Weald
A nightmarish forest in the middle of the wasteland, something has caused the morban here to grow alarmingly large, with vines as thick as tree trunks. Whereas morban usually falls prey to revenants who will sap it for life force, the tables have turned here. Withering revenants can be found caught up and constricted by the monstrous tangle of morban, some impaled on thorns the size of sickles. If one can pick their way through the vines, perhaps this place will make a good shelter from the monsters outside.
Bullet; White Resident Packs: None!

Aterrin's Fall
The sandy landscape of Antikutan in this region is broken only by the monstrous husk of an enormous metal dragon. The insides of it have been hollowed out, leaving only an exoskeleton of shiny, silver armor plating. This is all that remains of the Aterrin after he was defeated in the Machine War. While it may seem blasphemous to some, the huge exoskeleton could make for great shelter.
Resident Packs: None!

Molten Highland

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Smokestack Tunnels
This is one the largest abandoned mines in the Highland. Stripped of all its resources but well-cultivated and more stable than most other mines, this may just make a good shelter.
Resident Packs: None!

The Burning Veins
This area is dense in lava rivers that are constantly on the move over its craggy surface. Being that it's difficult to navigate, treasure seekers would have the most luck scouting this patch of land.
Resident Packs: None!

Dunhel Caldera
Known for being the main stomping ground of the fearsome god Hel, this caldera is not for the faint of heart. Crevices that lead to smoke-filled caves are everywhere. At the center of the caldera is an eternally active lava pit. Though the smoke is too heavy for one to make out any forms, screams can be heard rising from the pit-- screams of thirteen of Anti's original constructs that Hel has trapped there.
Resident Packs: None!

The Iron Graveyard
The remains of excavating machinery and tanks litter this area, some beginning to sink into lava pits that have opened up beneath them. These broken down machines have been left behind by miners who didn't want to waste the effort hauling them back home after they'd served their purpose.
Resident Packs: None!

Acrid Flats
This blackened wasteland is full of sulfur geysers and hidden caves just waiting to be discovered. But Holy Hel, it really stinks.
Resident Packs: None!

Ilahaesa Mountains

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The Everfrost
The harshest region of the mountains is plagued by a constant, brutal snowstorm. This is where Kalet banished herself to learn to control herself as a draugen-wight, the disorienting winds deterring her from getting out and attacking someone. So few people venture here that its resources are virtually untouched.
Resident Packs: None!

Hanebul's Table
A relic of a great war past, this curious valley is peppered with gigantic statues resembling gods, various warlords, and other historical figures. Deep grooves have been carved into the land between them, almost in a chess table pattern. It is said the Judges once used this land to plan battles.
Resident Packs: None!

Severed Peak
This mountain is recognizable because it appears to have been cut clean through by a great blade. A smaller, out of place section of rock sits at its foot, rumored to be its other half. Legend has it that this is where Asli and Anti's first battle took place.
Resident Packs: None!

Vitia
The side of Mount Vitian opposite to the Hallowed Tarn used to be home to a small but lavish town reminiscent of ancient Greek architecture. Those who lived here were a proud people, happy to proclaim that they lived near such holy ground. It is unclear which, but at least one god was deeply offended by their pomp and made it their personal mission to leave the town in ruins.
Resident Packs: None!

Moon River
Flowing from the same waters at the Hallowed Tarn, the Moon River comes from deep within the mountains. Its water is so clear and gently fowing that you can watch the moon rise off its surface. This river flows into Silverglade.
Resident Packs: Fairy Circle

Kanibar Snowfields

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Ochedari's Spears
This snowfield is dotted with foreboding spires of ice that glisten brilliantly in the sun.
Resident Packs: None!

Draugen Rise
A snow-covered plateau that has an abandoned hibridi village built into it. The village appears in good shape and was likely the result of hibridi being forced to overwinter here before moving on.
Resident Packs: None!

The Bloody Front
This arctic desert is a favorite killing ground of the hibridi. It is the site of numerous types of bloodsports they play in which to torment their enemies. One of their more popular games is setting enemies loose in the middle of the desert, giving them a head start, and hunting them down before brutally murdering them. Bodies are commonly uncovered and reburied by the harsh winds that shift the snow.
Resident Packs: None!

Aurora Caverns
This unique ice cave houses bizarre bioluminescent organisms that produce a light show on the cave walls, mimicking the aurora borealis in the sky outside.
Resident Packs: None!

Backbite Glacier
Spilling over the rocky border of the Kanibar Snowfields into one of northern Jordskarn's bodies of water, this glacier is what spelled doom for the Jordskar people. Climbing down the glacier gave the hibridi faster access to Jordskarn than the Ferokk Ravine, allowed them to hunt the Jordskar with increasing numbers. Recently, this glacier has become so unstable that the hibridi have stopped using it.
Resident Packs: None!

Viridian Tangle

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Kesembu Ruins
A sect of ancient Lucedarians once tried to honor Saoirse here by sacrificing her own banshees, thinking the greenery that sprouted where their blood spilled would bring her joy. Obviously she was displeased by this; the usually benevolent goddess demolished the inhabitants, leaving only cold stone behind to be reclaimed by the jungle.
Resident Packs: None!

Ley Flats
The thick trees and underbrush abruptly end, giving way to an area consisting of several acres of flat, white sand and lush soft grasses. No one knows from where the sand came, though some suspect that from above it makes a cohesive pattern.
Resident Packs: None!

Imp Borough
Fruit trees of many a sort dominate this part of the jungle, and with them comes droves of imps. While the spoils here are rich, one must be careful to avoid getting mobbed by a troop of the monster monkeys.
Resident Packs: None!

Pools of Harmony
This area of jungle is densely populated by waterfalls and crystal-clear pools. A favorite place of Saoirse and her banshees, their relaxing songs can sometimes be heard resonating across the waters.
Resident Packs: None!

Huntress' Shelf
These plant-laden cliffs rise high above the tree canopy of the Tangle. Navigable by bridges cultivated from giant tree roots, the upper reaches of the Shelf give a great vantage point over the jungle.
Resident Packs: None!

Zolkanis

Souls Mirror
The direct middle of the largest salt flat location in Zolkanis, this area is hauntingly beautiful, the ground reflects the sky and whatever lays above it in such clarity that staring at it for too long has been said to cause visions, whether these are simply tricks of the eye, or something more, is unknown. Any packs settling here would be surrounded by beauty, but have to travel quite far for resources, its a harsh but easily defended location.
Resident Packs: None!

Duskfall Forest
One of the only, and largest forests found on the lowlands, the thick underbrush is perfect for mushrooms and other life to flourish, large abandoned burrows make perfect dens for a pack looking to settle there.
Resident Packs: None!

City Of Zolk
Zolkanis' capital city,
Zolk is located on the largest floating island in Zolkanis a few miles east from Hazefall. There's a large coliseum for gladiatorial events and a famous clock tower that rings on the hour.
Resident Packs: None!

Hazefall
Arriving at Zolkanis you’re likely to dock at the seaport city Hazefall, a small city built around canals and filled with fisherman and the like, it's common to travel by small boat through the canals along the city to get to places faster.
Resident Packs: None!

Wyvern’s Heart
An abandoned Caped Wyvern nesting site, large den holes and caves are carved into this floating island’s base, the top of the island houses a large lake and gorgeous fields of flowers, Caped Wyverns have been known to come back to this site at times, so it must be well defended for any pack that wishes to lay claim here.
Resident Packs: None!

Paschmahaa

Paschara
Hidden beneath one of the mountains on the sea floor, further guarded by an energy shield, this ancient city has been hidden by the toxic fog above for centuries.  Complex stonework and advanced magical technology keep the mountain above stable, though earthquakes are Frequent. The mountain is littered with security bots, turrets, and magical bulkheads to prevent outsiders from entering the city.
Resident Packs: None!

Zolk's Crater
Left behind when Zolkanis's floating islands were pulled up from the continental plate, these trenches are hundreds of meters deep. Massive creatures such as giant pinchiepolies and greater armored raaksavar dwell in these chemically rich craters until they are too large to survive off the chemical outpouring from the volcanic vents below.
Resident Packs: None!

Hataar’s Drop Off
The top of this below-water plateau is covered with life: Sea grasses and kelp and coral. The lower shelf, plummeting almost 50 meters, is barren, rocky, and mostly home to crabs. However, surface level ore veins are common, and the sea floor is riddled with caves and tunnels boring into the cliff face. It’s just strange how New some of them seem…
Resident Packs: None!

Oversea
The surface of Paschmahaa, located in the shadows of the Zolkanis Islands, is full of dozens of island chains covered in lush grasses, flood-resistant forests, and tens of small abandoned villages and old den and pack sites.
Resident Packs: None!

Paschara Gardens
Deep beneath the surface of the ocean, surrounding Paschara’s mountain home are what can best be described as stone “rice paddies”. Large swaths of undersea land that have been turned into farms, filled with seit and what the locals affectionately refer to as “sea cattle”, large fish that feed on the seit and are trapped by the small down current into the seit pits, allowing them to be picked off at the leisure of their mechanical farmers.
Resident Packs: None!

Comments

Matriarchs-Haunt Avatar
Matriarchs-Haunt Staff Member
Featured by Owner

PvE Claims

**Pack:**
**Zone:**
**Subzone:**

2024-02-02 09:14:18 (Edited 2024-02-02 09:14:22)

Anarchie Avatar
Anarchie Staff Member

Pack: Bluebloods
Zone: Singing Vale
Subzone: Glazed Garden

2024-03-01 22:36:18

Matriarchs-Haunt Avatar
Matriarchs-Haunt Staff Member

Confirmed! You have until April 1st for you and your pack to post at least 3 pieces with a simple majority being successful in order to claim the Glazed Garden! Good luck, have fun! When you're done, post a list of your claim attempts - successes and KOs both - into the Territory Wars prompt!

-Anarchie

2024-03-02 00:45:59

Matriarchs-Haunt Avatar
Matriarchs-Haunt Staff Member
Featured by Owner

PvP Claims

**Pack:**
**Rival Pack:**
**Wager or Siege:**
**Zone:**
**Subzone:**

2024-02-02 09:13:41 (Edited 2024-02-03 04:23:59)

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